Darklight's Compulsion of Pure Reason
(Abjuration, Enchantment)

Range:  1 yard per level
Components:  V
Duration:  Special
Casting Time:  6
Area of Effect:  One creature per 3 levels
Saving Throw:  Negates

This spell, when directed out toward intelligent targets, causes them to be immediately dominated by the force of logic. Targets must be truly intelligent and must have thought patterns which run along roughly humanoid lines (so it does not affect cloakers or similarly alien creatures). Friendly targets may waive their saving throws versus the spell's effects. Hostile targets save versus spell, with their magical defence bonus from Wisdom working against them (in effect, their wisdom does not help them save against it; instead, it helps the logic take hold), acting as a penalty rather than a bonus in this case.
The magic of the spell is such that it stills all emotion, causing a crystal-clear rationality to take hold of the targets' minds. Lycanthropes can resist an involuntary change, berserkers have their rages stopped in mid-hack, and spells such as fear or emotion have no effect. It causes the creatures affected to be temporarily emotionless.
The logic lasts until it is disrupted by the target succumbing to strong emotions. Each time something happens which would normally evoke a strong emotional response in the target, they must make a Wisdom check (with magical defence bonuses subtracted from the roll). A failed check causes the effect to end with respect to that target.

